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authorAnish Mishra <mishragames@gmail.com>2024-10-17 19:44:17 +0530
committerAnish Mishra <mishragames@gmail.com>2024-10-17 20:36:32 +0530
commit9d25cf76f2dca82b17a9c52b806b79e3ca465eda (patch)
tree39a0b0836a5517c3cbb6b35cd18fa806f1af9819 /doc/classes
parent04692d83cb8f61002f18ea1d954df8c558ee84f7 (diff)
downloadredot-engine-9d25cf76f2dca82b17a9c52b806b79e3ca465eda.tar.gz
Improve `_begin_customize_scenes` description
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorExportPlugin.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index aa8e4b3d56..dc1cd89642 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -27,6 +27,7 @@
<description>
Return [code]true[/code] if this plugin will customize scenes based on the platform and features used.
When enabled, [method _get_customization_configuration_hash] and [method _customize_scene] will be called and must be implemented.
+ [b]Note:[/b] [method _customize_scene] will only be called for scenes that have been modified since the last export.
</description>
</method>
<method name="_customize_resource" qualifiers="virtual">