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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-10-13 15:54:21 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-10-13 16:59:49 +0100
commita17fdaef09f686f7c61b7f25439061de99a863c0 (patch)
treecb364e3639a88e147c9e8b680ae190ce074d97fa /doc/classes
parent1dbfd4c3e81255b1af5fae8678ca4bd8ce8e8f46 (diff)
downloadredot-engine-a17fdaef09f686f7c61b7f25439061de99a863c0.tar.gz
Remove old RigidBody layers property and methods.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/PhysicsBody2D.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index ca42f5801a..9c3c47afba 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -86,9 +86,6 @@
The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
- <member name="layers" type="int" setter="_set_layers" getter="_get_layers">
- Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
- </member>
</members>
<constants>
</constants>