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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-10-13 15:54:21 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-10-13 16:59:49 +0100 |
commit | a17fdaef09f686f7c61b7f25439061de99a863c0 (patch) | |
tree | cb364e3639a88e147c9e8b680ae190ce074d97fa /doc/classes | |
parent | 1dbfd4c3e81255b1af5fae8678ca4bd8ce8e8f46 (diff) | |
download | redot-engine-a17fdaef09f686f7c61b7f25439061de99a863c0.tar.gz |
Remove old RigidBody layers property and methods.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PhysicsBody2D.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index ca42f5801a..9c3c47afba 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -86,9 +86,6 @@ The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" /> - <member name="layers" type="int" setter="_set_layers" getter="_get_layers"> - Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. - </member> </members> <constants> </constants> |