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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-15 15:31:04 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-02-13 01:37:16 +0100 |
commit | ab397460e9f8ea36414eb1b11d76c3e223decdcc (patch) | |
tree | 1d16317a797b0e179443691bb334e035d845fd11 /doc/classes | |
parent | 45c6d3c5767f0ebc60ef1334aec5720680191eec (diff) | |
download | redot-engine-ab397460e9f8ea36414eb1b11d76c3e223decdcc.tar.gz |
Expose a `File.flush()` method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).
See discussion in #29075.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/File.xml | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/File.xml b/doc/classes/File.xml index ff03f44789..e0781e807f 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -42,6 +42,7 @@ [/codeblocks] In the example above, the file will be saved in the user data folder as specified in the [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] documentation. [b]Note:[/b] To access project resources once exported, it is recommended to use [ResourceLoader] instead of the [File] API, as some files are converted to engine-specific formats and their original source files might not be present in the exported PCK package. + [b]Note:[/b] Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing [b]Alt + F4[/b]). If you stop the project execution by pressing [b]F8[/b] while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling [method flush] at regular intervals. </description> <tutorials> <link title="File system">https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> @@ -52,7 +53,7 @@ <return type="void"> </return> <description> - Closes the currently opened file. + Closes the currently opened file and prevents subsequent read/write operations. Use [method flush] to persist the data to disk without closing the file. </description> </method> <method name="eof_reached" qualifiers="const"> @@ -73,6 +74,14 @@ [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. See [method ResourceLoader.exists] for an alternative approach that takes resource remapping into account. </description> </method> + <method name="flush"> + <return type="void"> + </return> + <description> + Writes the file's buffer to disk. Flushing is automatically performed when the file is closed. This means you don't need to call [method flush] manually before closing a file using [method close]. Still, calling [method flush] can be used to ensure the data is safe even if the project crashes instead of being closed gracefully. + [b]Note:[/b] Only call [method flush] when you actually need it. Otherwise, it will decrease performance due to constant disk writes. + </description> + </method> <method name="get_16" qualifiers="const"> <return type="int"> </return> |