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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-01-13 23:31:24 +0300
committerGitHub <noreply@github.com>2023-01-13 23:31:24 +0300
commitbdb3543c2a1bf417686f261dc00b7e54190458c8 (patch)
tree5036fc915f54f04c2a045b5a8a7dcd8bb6ae4e67 /doc/classes
parent228db366bf7eee5cc1623f009d27e88ed80b5d7d (diff)
parent14c16746f3c81719e061da43fb89ed1b744bd121 (diff)
downloadredot-engine-bdb3543c2a1bf417686f261dc00b7e54190458c8.tar.gz
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
Add `IsZeroApprox` to C# vectors
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/@GlobalScope.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 41836650cd..61bc8f666a 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -529,7 +529,7 @@
<return type="bool" />
<param index="0" name="x" type="float" />
<description>
- Returns [code]true[/code] if [param x] is zero or almost zero.
+ Returns [code]true[/code] if [param x] is zero or almost zero. The comparison is done using a tolerance calculation with a small internal epsilon.
This function is faster than using [method is_equal_approx] with one value as zero.
</description>
</method>