summaryrefslogtreecommitdiffstats
path: root/doc/classes
diff options
context:
space:
mode:
authorMicky <micheledevita2@gmail.com>2024-11-17 11:53:12 +0100
committerMicky <micheledevita2@gmail.com>2024-11-22 20:25:50 +0100
commite0b13004a0f48b61cefdf8e469f6d623c17f1932 (patch)
treea771cb2049fb30f146ee162f2098262188a4c9c8 /doc/classes
parent98ddec4b8b64e1253fb3a2c1ae853c604ff490fa (diff)
downloadredot-engine-e0b13004a0f48b61cefdf8e469f6d623c17f1932.tar.gz
Fix incorrect Z direction for AABB's position
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AABB.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index ae2de055cb..57ac241eb2 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -345,14 +345,14 @@
</methods>
<members>
<member name="end" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- The ending point. This is usually the corner on the top-right and forward of the bounding box, and is equivalent to [code]position + size[/code]. Setting this point affects the [member size].
+ The ending point. This is usually the corner on the top-right and back of the bounding box, and is equivalent to [code]position + size[/code]. Setting this point affects the [member size].
</member>
<member name="position" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- The origin point. This is usually the corner on the bottom-left and back of the bounding box.
+ The origin point. This is usually the corner on the bottom-left and forward of the bounding box.
</member>
<member name="size" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
The bounding box's width, height, and depth starting from [member position]. Setting this value also affects the [member end] point.
- [b]Note:[/b] It's recommended setting the width, height, and depth to non-negative values. This is because most methods in Godot assume that the [member position] is the bottom-left-back corner, and the [member end] is the top-right-forward corner. To get an equivalent bounding box with non-negative size, use [method abs].
+ [b]Note:[/b] It's recommended setting the width, height, and depth to non-negative values. This is because most methods in Godot assume that the [member position] is the bottom-left-forward corner, and the [member end] is the top-right-back corner. To get an equivalent bounding box with non-negative size, use [method abs].
</member>
</members>
<operators>