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| author | André Guedes <guedes.andre@gmail.com> | 2024-11-22 12:40:04 +0100 |
|---|---|---|
| committer | André Guedes <guedes.andre@gmail.com> | 2024-11-22 13:15:55 +0100 |
| commit | e1fa489f77db7c022c197434e001b76d2835526d (patch) | |
| tree | 4561e5e94e0072650492a542fe6ba25f822a0d4c /doc/classes | |
| parent | f952bfe9985ad8f507cc29b2c7601bbba18b8039 (diff) | |
| download | redot-engine-e1fa489f77db7c022c197434e001b76d2835526d.tar.gz | |
Fix wording in LookAtModifier3D docs
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/LookAtModifier3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/LookAtModifier3D.xml b/doc/classes/LookAtModifier3D.xml index e85da06c3a..b6d106c4c5 100644 --- a/doc/classes/LookAtModifier3D.xml +++ b/doc/classes/LookAtModifier3D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="LookAtModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - The [SkeletonModifier3D] rotates a bone to look a target. + The [LookAtModifier3D] rotates a bone to look at a target. </brief_description> <description> - This [SkeletonModifier3D] rotates a bone to look a target. This is helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. + This [SkeletonModifier3D] rotates a bone to look at a target. This is helpful for moving a character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. When applying multiple [LookAtModifier3D]s, the [LookAtModifier3D] assigned to the parent bone must be put above the [LookAtModifier3D] assigned to the child bone in the list in order for the child bone results to be correct. </description> <tutorials> |
