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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-11-08 18:36:06 +0100 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-11-08 18:53:25 +0100 |
| commit | e6d53ba75fe8d58d72fb6f4c261c7fcf73290104 (patch) | |
| tree | c43ebb5a4f51a23dbaaadb2fa1f4df0d525633b4 /doc/classes | |
| parent | 9d4e596c69b0b03e94af4ea4cfb49e0371776ec6 (diff) | |
| download | redot-engine-e6d53ba75fe8d58d72fb6f4c261c7fcf73290104.tar.gz | |
Expose the `OS.low_processor_usage_mode_sleep_usec` property
This makes it possible to change it at runtime in projects.
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/OS.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 5aeeb61647..6da0547352 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -878,6 +878,9 @@ <member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode" default="false"> If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile. </member> + <member name="low_processor_usage_mode_sleep_usec" type="int" setter="set_low_processor_usage_mode_sleep_usec" getter="get_low_processor_usage_mode_sleep_usec" default="6900"> + The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage. + </member> <member name="max_window_size" type="Vector2" setter="set_max_window_size" getter="get_max_window_size" default="Vector2( 0, 0 )"> The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value. </member> |
