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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-05-18 19:01:43 +0200
committerGitHub <noreply@github.com>2023-05-18 19:01:43 +0200
commite9ba45e12ede5c9b518edcf13e5a682301ad83bc (patch)
treecd417d2bdcc8aa53e6557594887461f0d0f13735 /doc/classes
parentca8bbf24aecd4e8dc1be36d5e6b82eb3d7de2dd4 (diff)
parent4e06f611b8337ca6503b48ee06efbe91b3130523 (diff)
downloadredot-engine-e9ba45e12ede5c9b518edcf13e5a682301ad83bc.tar.gz
Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-doc
Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring`
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ParallaxLayer.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml
index d0fdaf65e4..54301f1577 100644
--- a/doc/classes/ParallaxLayer.xml
+++ b/doc/classes/ParallaxLayer.xml
@@ -12,8 +12,9 @@
</tutorials>
<members>
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2(0, 0)">
- The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored.
- If the length of the viewport axis is bigger than twice the mirrored axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any one time.
+ The ParallaxLayer's [Texture2D] repeating. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be repeated.
+ If the length of the viewport axis is bigger than twice the repeated axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any given time.
+ [b]Note:[/b] Despite its name, the texture will not be mirrored, it will simply be repeated.
</member>
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2(0, 0)">
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].