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authorDelf Neumärker <delf@nmrkr.de>2021-02-24 12:47:14 +0100
committerDelf Neumärker <delf@nmrkr.de>2021-02-24 20:59:17 +0100
commiteaa04c1a222b57ccbc5a54a71e0793f0d4ad64e6 (patch)
treec3e6d3e4d20caba18656acee9e6e5a0514f707da /doc/classes
parentd4191e48c5f4af920e87a70fe3c5ae9219a3332b (diff)
downloadredot-engine-eaa04c1a222b57ccbc5a54a71e0793f0d4ad64e6.tar.gz
Fix crash during drag if user freed the drag preview
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Control.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index e5285587eb..c5e820e9fe 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -869,7 +869,7 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
- Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.
+ Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
[codeblocks]
[gdscript]
export (Color, RGBA) var color = Color(1, 0, 0, 1)