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authorHolonProduction <holonproduction@gmail.com>2024-07-19 09:40:42 +0200
committerHolonProduction <holonproduction@gmail.com>2024-07-19 10:38:55 +0200
commitf06504ca0b7a3e3445df3ab72b80808690d4c53b (patch)
tree6758c6752a0748332e1fe7c279e4b32f8d60dd96 /doc/classes
parentda4f6e439c0daec87d3f87f86b5b4592fca44fdb (diff)
downloadredot-engine-f06504ca0b7a3e3445df3ab72b80808690d4c53b.tar.gz
Add note about `Script.has_source_code` and GDScript binary tokenization
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Script.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml
index fa8e4ef5f2..45f0bbb8aa 100644
--- a/doc/classes/Script.xml
+++ b/doc/classes/Script.xml
@@ -93,6 +93,7 @@
<return type="bool" />
<description>
Returns [code]true[/code] if the script contains non-empty source code.
+ [b]Note:[/b] If a script does not have source code, this does not mean that it is invalid or unusable. For example, a [GDScript] that was exported with binary tokenization has no source code, but still behaves as expected and could be instantiated. This can be checked with [method can_instantiate].
</description>
</method>
<method name="instance_has" qualifiers="const">