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| author | Rémi Verschelde <rverschelde@gmail.com> | 2019-11-16 22:52:51 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-11-16 22:52:51 +0100 |
| commit | f392c4ea7a778db6c5c73a1c6b9348b84707ee81 (patch) | |
| tree | a5a326bf81314814f5749019cd1bc1d5139d73a0 /doc/classes | |
| parent | 6cde380cee74a136710006d6d05c5dcccc032a39 (diff) | |
| parent | 1b9c2ec92e053aa7f87b9afee69f5db1a2d4f548 (diff) | |
| download | redot-engine-f392c4ea7a778db6c5c73a1c6b9348b84707ee81.tar.gz | |
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
Rename External MSAA to AndroidVR MSAA
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/VisualServer.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 28365c213b..895aba2473 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -4255,10 +4255,10 @@ Multisample antialiasing is set to 16×. </constant> <constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA"> - Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest. + Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go). </constant> <constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA"> - Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest. + Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go). </constant> <constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage"> The Viewport does not render 3D but samples. |
