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authorRémi Verschelde <rverschelde@gmail.com>2019-11-16 22:52:51 +0100
committerGitHub <noreply@github.com>2019-11-16 22:52:51 +0100
commitf392c4ea7a778db6c5c73a1c6b9348b84707ee81 (patch)
treea5a326bf81314814f5749019cd1bc1d5139d73a0 /doc/classes
parent6cde380cee74a136710006d6d05c5dcccc032a39 (diff)
parent1b9c2ec92e053aa7f87b9afee69f5db1a2d4f548 (diff)
downloadredot-engine-f392c4ea7a778db6c5c73a1c6b9348b84707ee81.tar.gz
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
Rename External MSAA to AndroidVR MSAA
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisualServer.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 28365c213b..895aba2473 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -4255,10 +4255,10 @@
Multisample antialiasing is set to 16×.
</constant>
<constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA">
- Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest.
+ Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go).
</constant>
<constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA">
- Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest.
+ Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go).
</constant>
<constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage">
The Viewport does not render 3D but samples.