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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-05-25 20:03:36 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-05-25 20:04:14 +0200
commit0683677563fc35af6b25ad6e010d44aa5126f0f8 (patch)
treee31f8da0a4fa5e5d04871d8e32c383a81b546d2c /doc
parentb7feebefabc2d48b0d4794cd31fc141f1caecc5c (diff)
downloadredot-engine-0683677563fc35af6b25ad6e010d44aa5126f0f8.tar.gz
Fix outdated `vsync_mode` project setting documentation
Disabling V-Sync when using the Compatibility rendering method works since Godot 4.2 at least. This also documents the `--disable-vsync` command line argument.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 5ac4c96d93..32e71ce030 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -902,8 +902,9 @@
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using [member EditorSettings.interface/editor/vsync_mode].
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
- Depending on the platform and used renderer, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported.
- [b]Note:[/b] V-Sync modes other than [b]Enabled[/b] are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
+ Depending on the platform and rendering method, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported.
+ V-Sync can be disabled on the command line using the [code]--disable-vsync[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
+ [b]Note:[/b] The [b]Adaptive[/b] and [b]Mailbox[/b] V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
[b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead.
</member>
<member name="dotnet/project/assembly_name" type="String" setter="" getter="" default="&quot;&quot;">