diff options
author | ywmaa <ywmaa.personal@gmail.com> | 2023-10-15 03:48:52 +0300 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-29 00:36:09 +0200 |
commit | 0a9ad8f9de825a14d112d9ebd0674a9c82f56e12 (patch) | |
tree | 38101f70d58a0f69b12b8c11eb068833fe4bc356 /doc | |
parent | 76a135926aef1f02f27e4e09093787f2c670956d (diff) | |
download | redot-engine-0a9ad8f9de825a14d112d9ebd0674a9c82f56e12.tar.gz |
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7b6d8d0cd3..af5ec41b60 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2863,11 +2863,6 @@ </member> <member name="rendering/shading/overrides/force_vertex_shading" type="bool" setter="" getter="" default="false"> If [code]true[/code], forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices. - [b]Note:[/b] This setting currently has no effect, as vertex shading is not implemented yet. - </member> - <member name="rendering/shading/overrides/force_vertex_shading.mobile" type="bool" setter="" getter="" default="true"> - Lower-end override for [member rendering/shading/overrides/force_vertex_shading] on mobile devices, due to performance concerns or driver support. - [b]Note:[/b] This setting currently has no effect, as vertex shading is not implemented yet. </member> <member name="rendering/textures/canvas_textures/default_texture_filter" type="int" setter="" getter="" default="1"> The default texture filtering mode to use on [CanvasItem]s. |