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authorJamie Greunbaum <jamie.greunbaum@battybovine.com>2024-04-02 03:26:10 -0400
committerRémi Verschelde <rverschelde@gmail.com>2024-11-26 16:28:13 +0100
commit0fc082e1ee3af5bb6a4b52f85756d24dc02b230f (patch)
tree95711351b1bc163dfa65c5529285e1f0136cce27 /doc
parentd09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce (diff)
downloadredot-engine-0fc082e1ee3af5bb6a4b52f85756d24dc02b230f.tar.gz
Add CollisionShape3D custom debug colours
This allows changing the display colour of a CollisionShape3D node on a per-shape basis. It also adds the ability to display a solid coloured preview of a CollisionShape3D. Closes https://github.com/godotengine/godot-proposals/issues/906
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/CollisionShape3D.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index a4e0ed0b28..69a7dd2b36 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -29,6 +29,12 @@
</method>
</methods>
<members>
+ <member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 0)">
+ The collision shape color that is displayed in the editor, or in the running project if [b]Debug &gt; Visible Collision Shapes[/b] is checked at the top of the editor. If this is reset to its default value of [code]Color(0, 0, 0, 0)[/code], the value of [member ProjectSettings.debug/shapes/collision/shape_color] will be used instead.
+ </member>
+ <member name="debug_fill" type="bool" setter="set_enable_debug_fill" getter="get_enable_debug_fill" default="true">
+ If [code]true[/code], when the shape is displayed, it will show a solid fill color in addition to its wireframe.
+ </member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
A disabled collision shape has no effect in the world.
</member>