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authorJordyfel <jord_id@abv.bg>2023-09-20 10:38:00 +0300
committerJordyfel <jord_id@abv.bg>2023-09-20 10:38:00 +0300
commit197d57af79c2aee9ff9ba3d0e7e01a741c2cdcf9 (patch)
tree3b0076ba0fd02cd2acb1ab1d5f13a47d791e5e06 /doc
parent571cd0eb791b37e9a8adda9f909251138170f6b7 (diff)
downloadredot-engine-197d57af79c2aee9ff9ba3d0e7e01a741c2cdcf9.tar.gz
Fix gravity project settings doc.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 87c642c6d3..fe5269e95d 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2117,11 +2117,11 @@
[codeblocks]
[gdscript]
# Set the default gravity strength to 9.8.
- PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
+ PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
[/gdscript]
[csharp]
// Set the default gravity strength to 9.8.
- PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
+ PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
[/csharp]
[/codeblocks]
</member>
@@ -2131,11 +2131,11 @@
[codeblocks]
[gdscript]
# Set the default gravity direction to `Vector3(0, -1, 0)`.
- PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
+ PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
[/gdscript]
[csharp]
// Set the default gravity direction to `Vector3(0, -1, 0)`.
- PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
+ PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
[/csharp]
[/codeblocks]
</member>