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author | Aaron Franke <arnfranke@yahoo.com> | 2023-06-12 11:44:40 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2023-06-12 11:52:02 -0500 |
commit | 1e6f30e6bd0749d6e3e8c9f795cd9b9746774103 (patch) | |
tree | 3871d3b56ea9ef0e2ef35b1925c64980f5c5ade6 /doc | |
parent | 593d5ca29f32d07a8bf9f3bae5b33e67d0f4218f (diff) | |
download | redot-engine-1e6f30e6bd0749d6e3e8c9f795cd9b9746774103.tar.gz |
Set both texture format overrides to false by default
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 31cc3d9386..ef47e4a3d0 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2613,10 +2613,12 @@ </member> <member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size). + [b]Note:[/b] This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to [code]false[/code]. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> - <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter="" default="true"> + <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles. + [b]Note:[/b] This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to [code]false[/code]. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/webp_compression/compression_method" type="int" setter="" getter="" default="2"> |