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authorRémi Verschelde <rverschelde@gmail.com>2024-09-23 16:14:04 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-09-23 16:14:04 +0200
commit2017006879833d346a967dc8fcce4b846a8ed1c6 (patch)
tree275e4057ec4dc40639e589750017a22d75c3338b /doc
parent2c1b8dda748a27ef6cf9498ef3cc2786a4fc413a (diff)
parenteb5a9c3b332e1709286068df0c888b5836c2cec5 (diff)
downloadredot-engine-2017006879833d346a967dc8fcce4b846a8ed1c6.tar.gz
Merge pull request #97314 from tetrapod00/visual-shader-remap
Visual Shader: Add vector operations to Remap node
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VisualShaderNodeRemap.xml30
1 files changed, 30 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeRemap.xml b/doc/classes/VisualShaderNodeRemap.xml
index 102672ff60..d4ecb2dd31 100644
--- a/doc/classes/VisualShaderNodeRemap.xml
+++ b/doc/classes/VisualShaderNodeRemap.xml
@@ -8,4 +8,34 @@
</description>
<tutorials>
</tutorials>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeRemap.OpType" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A floating-point scalar type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
+ The [code]value[/code] port uses a 2D vector type, while the [code]input min[/code], [code]input max[/code], [code]output min[/code], and [code]output max[/code] ports use a floating-point scalar type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
+ The [code]value[/code] port uses a 3D vector type, while the [code]input min[/code], [code]input max[/code], [code]output min[/code], and [code]output max[/code] ports use a floating-point scalar type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
+ A 4D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
+ The [code]value[/code] port uses a 4D vector type, while the [code]input min[/code], [code]input max[/code], [code]output min[/code], and [code]output max[/code] ports use a floating-point scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="7" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
</class>