diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-28 15:49:47 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-28 15:49:47 +0200 |
commit | 3ebc2ed0564fc9b78215c11be60c18436fffd99c (patch) | |
tree | 203486760845d2509bb1e884b0ccc2ec78a783b5 /doc | |
parent | 93596abcf5cb061579599371a13497d725e45c30 (diff) | |
parent | ce10a660d19fc494e35f68ab84e899498c02eabe (diff) | |
download | redot-engine-3ebc2ed0564fc9b78215c11be60c18436fffd99c.tar.gz |
Merge pull request #92380 from mateuseap/feat/mesh
Improve `Mesh` class description
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Mesh.xml | 2 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 966e870940..6b5a50d97b 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -4,7 +4,7 @@ A [Resource] that contains vertex array-based geometry. </brief_description> <description> - Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. The maximum number of surfaces per mesh is [constant RenderingServer.MAX_MESH_SURFACES]. </description> <tutorials> <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/2742</link> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 3ddc0d8f7b..3c9f0fc7af 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -4239,6 +4239,9 @@ <constant name="MAX_2D_DIRECTIONAL_LIGHTS" value="8"> The maximum number of directional lights that can be rendered at a given time in 2D. </constant> + <constant name="MAX_MESH_SURFACES" value="256"> + The maximum number of surfaces a mesh can have. + </constant> <constant name="TEXTURE_LAYERED_2D_ARRAY" value="0" enum="TextureLayeredType"> Array of 2-dimensional textures (see [Texture2DArray]). </constant> |