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author | Gamepro5 <gamepro543@gmail.com> | 2024-04-05 03:12:46 -0700 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-04-08 11:09:18 +0200 |
commit | 4e1305ee7716b413e424850439607ba32fb24645 (patch) | |
tree | d974b27f0a2de120dd6f6a0ccedd3ad15e2a3e90 /doc | |
parent | e5b4ef8e9522e950033cbece39a31a4a76da19c1 (diff) | |
download | redot-engine-4e1305ee7716b413e424850439607ba32fb24645.tar.gz |
Specify that get_floor_normal() does not return the surface normal
Also see godotengine/godot-proposals#8324
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/CharacterBody3D.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 2382c77a12..8b8b57decb 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -31,7 +31,8 @@ <method name="get_floor_normal" qualifiers="const"> <return type="Vector3" /> <description> - Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + Returns the collision normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + [b]Warning:[/b] The collision normal is not always the same as the surface normal. </description> </method> <method name="get_last_motion" qualifiers="const"> |