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authorHilderin <81109165+Hilderin@users.noreply.github.com>2024-04-22 19:22:06 -0400
committerHilderin <81109165+Hilderin@users.noreply.github.com>2024-05-29 05:45:17 -0400
commit76205d4276f61b49b793a6df4b03c5f7eddd88c3 (patch)
tree1fc7d53136afc94c22c834a26dcf5ae00f5367d0 /doc
parent7abe0c6014022874378cb64a11b26b0f0f178324 (diff)
downloadredot-engine-76205d4276f61b49b793a6df4b03c5f7eddd88c3.tar.gz
Add editor setting to keep bottom panel state on play and stop game
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorSettings.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 93a7b09fce..c419c067da 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -912,14 +912,14 @@
<member name="run/auto_save/save_before_running" type="bool" setter="" getter="">
If [code]true[/code], saves all scenes and scripts automatically before running the project. Setting this to [code]false[/code] prevents the editor from saving if there are no changes which can speed up the project startup slightly, but it makes it possible to run a project that has unsaved changes. (Unsaved changes will not be visible in the running project.)
</member>
- <member name="run/output/always_clear_output_on_play" type="bool" setter="" getter="">
- If [code]true[/code], the editor will clear the Output panel when running the project.
+ <member name="run/bottom_panel/action_on_play" type="int" setter="" getter="">
+ The action to execute on the bottom panel when running the project.
</member>
- <member name="run/output/always_close_output_on_stop" type="bool" setter="" getter="">
- If [code]true[/code], the editor will collapse the Output panel when stopping the project.
+ <member name="run/bottom_panel/action_on_stop" type="int" setter="" getter="">
+ The action to execute on the bottom panel when stopping the project.
</member>
- <member name="run/output/always_open_output_on_play" type="bool" setter="" getter="">
- If [code]true[/code], the editor will expand the Output panel when running the project.
+ <member name="run/output/always_clear_output_on_play" type="bool" setter="" getter="">
+ If [code]true[/code], the editor will clear the Output panel when running the project.
</member>
<member name="run/output/font_size" type="int" setter="" getter="">
The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).