diff options
author | Hilderin <81109165+Hilderin@users.noreply.github.com> | 2024-04-22 19:22:06 -0400 |
---|---|---|
committer | Hilderin <81109165+Hilderin@users.noreply.github.com> | 2024-05-29 05:45:17 -0400 |
commit | 76205d4276f61b49b793a6df4b03c5f7eddd88c3 (patch) | |
tree | 1fc7d53136afc94c22c834a26dcf5ae00f5367d0 /doc | |
parent | 7abe0c6014022874378cb64a11b26b0f0f178324 (diff) | |
download | redot-engine-76205d4276f61b49b793a6df4b03c5f7eddd88c3.tar.gz |
Add editor setting to keep bottom panel state on play and stop game
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/EditorSettings.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 93a7b09fce..c419c067da 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -912,14 +912,14 @@ <member name="run/auto_save/save_before_running" type="bool" setter="" getter=""> If [code]true[/code], saves all scenes and scripts automatically before running the project. Setting this to [code]false[/code] prevents the editor from saving if there are no changes which can speed up the project startup slightly, but it makes it possible to run a project that has unsaved changes. (Unsaved changes will not be visible in the running project.) </member> - <member name="run/output/always_clear_output_on_play" type="bool" setter="" getter=""> - If [code]true[/code], the editor will clear the Output panel when running the project. + <member name="run/bottom_panel/action_on_play" type="int" setter="" getter=""> + The action to execute on the bottom panel when running the project. </member> - <member name="run/output/always_close_output_on_stop" type="bool" setter="" getter=""> - If [code]true[/code], the editor will collapse the Output panel when stopping the project. + <member name="run/bottom_panel/action_on_stop" type="int" setter="" getter=""> + The action to execute on the bottom panel when stopping the project. </member> - <member name="run/output/always_open_output_on_play" type="bool" setter="" getter=""> - If [code]true[/code], the editor will expand the Output panel when running the project. + <member name="run/output/always_clear_output_on_play" type="bool" setter="" getter=""> + If [code]true[/code], the editor will clear the Output panel when running the project. </member> <member name="run/output/font_size" type="int" setter="" getter=""> The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]). |