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authorMJacred <loesch.benny92@gmx.de>2023-05-31 11:45:58 +0200
committerMJacred <loesch.benny92@gmx.de>2023-05-31 11:45:58 +0200
commit986447c49797945ad3e329b9e2d7f30089073f3e (patch)
tree92753a3bdcea7cd2e735a60ca5f93e83fd323796 /doc
parentf581f21dd61a8fb581b80d07755cdf60c95d146d (diff)
downloadredot-engine-986447c49797945ad3e329b9e2d7f30089073f3e.tar.gz
Add examples to AnimationRootNode Description
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AnimationRootNode.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimationRootNode.xml b/doc/classes/AnimationRootNode.xml
index bf5122fe4f..82d4c38ded 100644
--- a/doc/classes/AnimationRootNode.xml
+++ b/doc/classes/AnimationRootNode.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
[AnimationRootNode] is a base class for [AnimationNode]s that hold a complete animation. A complete animation refers to the output of an [AnimationNodeOutput] in an [AnimationNodeBlendTree] or the output of another [AnimationRootNode]. Used for [member AnimationTree.tree_root] or in other [AnimationRootNode]s.
+ Examples of built-in root nodes include [AnimationNodeBlendTree] (allows blending nodes between each other using various modes), [AnimationNodeStateMachine] (allows to configure blending and transitions between nodes using a state machine pattern), [AnimationNodeBlendSpace2D] (allows linear blending between [b]three[/b] [AnimationNode]s), [AnimationNodeBlendSpace1D] (allows linear blending only between [b]two[/b] [AnimationNode]s).
</description>
<tutorials>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>