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author | MJacred <loesch.benny92@gmx.de> | 2023-05-31 11:45:58 +0200 |
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committer | MJacred <loesch.benny92@gmx.de> | 2023-05-31 11:45:58 +0200 |
commit | 986447c49797945ad3e329b9e2d7f30089073f3e (patch) | |
tree | 92753a3bdcea7cd2e735a60ca5f93e83fd323796 /doc | |
parent | f581f21dd61a8fb581b80d07755cdf60c95d146d (diff) | |
download | redot-engine-986447c49797945ad3e329b9e2d7f30089073f3e.tar.gz |
Add examples to AnimationRootNode Description
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationRootNode.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimationRootNode.xml b/doc/classes/AnimationRootNode.xml index bf5122fe4f..82d4c38ded 100644 --- a/doc/classes/AnimationRootNode.xml +++ b/doc/classes/AnimationRootNode.xml @@ -5,6 +5,7 @@ </brief_description> <description> [AnimationRootNode] is a base class for [AnimationNode]s that hold a complete animation. A complete animation refers to the output of an [AnimationNodeOutput] in an [AnimationNodeBlendTree] or the output of another [AnimationRootNode]. Used for [member AnimationTree.tree_root] or in other [AnimationRootNode]s. + Examples of built-in root nodes include [AnimationNodeBlendTree] (allows blending nodes between each other using various modes), [AnimationNodeStateMachine] (allows to configure blending and transitions between nodes using a state machine pattern), [AnimationNodeBlendSpace2D] (allows linear blending between [b]three[/b] [AnimationNode]s), [AnimationNodeBlendSpace1D] (allows linear blending only between [b]two[/b] [AnimationNode]s). </description> <tutorials> <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> |