summaryrefslogtreecommitdiffstats
path: root/doc
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-05-28 17:48:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-28 17:48:48 +0200
commita8901a22be0981cb8f4c419dc4aa616ca8f13d29 (patch)
treefc8899164b9f9aee72a696ced11af659b76a75a1 /doc
parent1446722d2366af61f30ca14d313977acf8629afc (diff)
parent77ea6db1e2e9abb630ba1a44acd26b5607d3a94a (diff)
downloadredot-engine-a8901a22be0981cb8f4c419dc4aa616ca8f13d29.tar.gz
Merge pull request #92451 from timothyqiu/not-3d-only
Fix `PhysicsMaterial` description being limited to 3D
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/PhysicsMaterial.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml
index 1601a1040e..03cbfb4ce7 100644
--- a/doc/classes/PhysicsMaterial.xml
+++ b/doc/classes/PhysicsMaterial.xml
@@ -14,7 +14,7 @@
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
- [b]Note:[/b] Even with [member bounce] set to [code]1.0[/code], some energy will be lost over time due to linear and angular damping. To have a [PhysicsBody3D] that preserves all its energy over time, set [member bounce] to [code]1.0[/code], the body's linear damp mode to [b]Replace[/b] (if applicable), its linear damp to [code]0.0[/code], its angular damp mode to [b]Replace[/b] (if applicable), and its angular damp to [code]0.0[/code].
+ [b]Note:[/b] Even with [member bounce] set to [code]1.0[/code], some energy will be lost over time due to linear and angular damping. To have a physics body that preserves all its energy over time, set [member bounce] to [code]1.0[/code], the body's linear damp mode to [b]Replace[/b] (if applicable), its linear damp to [code]0.0[/code], its angular damp mode to [b]Replace[/b] (if applicable), and its angular damp to [code]0.0[/code].
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).