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author | Rémi Verschelde <remi@verschelde.fr> | 2021-10-24 10:05:00 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-24 10:05:00 +0200 |
commit | c7b78b9538de7923882bda2849339bef7405654f (patch) | |
tree | ae51cf6d5c0865cb12e611d7e395b3375405ec83 /doc | |
parent | b2ab5cb504cef1ffe229523d63b997d5306afce3 (diff) | |
parent | 653e2a550c5e7abe7d400f3a8e17737e1f020211 (diff) | |
download | redot-engine-c7b78b9538de7923882bda2849339bef7405654f.tar.gz |
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Animation.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index ebcced7dc4..52308d1438 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -226,6 +226,7 @@ <method name="find_track" qualifiers="const"> <return type="int" /> <argument index="0" name="path" type="NodePath" /> + <argument index="1" name="type" type="int" enum="Animation.TrackType" /> <description> Returns the index of the specified track. If the track is not found, return -1. </description> |