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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-29 15:04:17 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-29 15:04:17 +0200 |
commit | c7e4c802ffcea465f995c4f203ace1278f41286c (patch) | |
tree | 94c85a826dac8d199c2c16c34a549b8d9a3a68ac /doc | |
parent | e60086f98b07365d6174677df84c9a22bfb56d15 (diff) | |
parent | eb56d1d1eb6ba3fbf3cc45f603d893d8963d74f5 (diff) | |
download | redot-engine-c7e4c802ffcea465f995c4f203ace1278f41286c.tar.gz |
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/OS.xml | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 13cd9c9ab0..059766656f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -88,15 +88,6 @@ [b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process). </description> </method> - <method name="dump_resources_to_file"> - <return type="void" /> - <param index="0" name="file" type="String" /> - <description> - Dumps all used resources to file (only works in debug). - Entry format per line: "Resource Type : Resource Location". - At the end of the file is a statistic of all used Resource Types. - </description> - </method> <method name="execute"> <return type="int" /> <param index="0" name="path" type="String" /> @@ -526,33 +517,6 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> - <method name="print_all_resources"> - <return type="void" /> - <param index="0" name="tofile" type="String" default="""" /> - <description> - Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in [param tofile]. - </description> - </method> - <method name="print_all_textures_by_size"> - <return type="void" /> - <description> - Shows the list of loaded textures sorted by size in memory. - </description> - </method> - <method name="print_resources_by_type"> - <return type="void" /> - <param index="0" name="types" type="PackedStringArray" /> - <description> - Shows the number of resources loaded by the game of the given types. - </description> - </method> - <method name="print_resources_in_use"> - <return type="void" /> - <param index="0" name="short" type="bool" default="false" /> - <description> - Shows all resources currently used by the game. - </description> - </method> <method name="request_permission"> <return type="bool" /> <param index="0" name="name" type="String" /> |