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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-09-10 21:22:00 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-10 21:22:00 +0200 |
commit | d782405bcfa03b63de78927ce077f495ae285d11 (patch) | |
tree | 9fab406240d7a4bbe31ed5e330307257b50bb2b0 /doc | |
parent | 0819657c3ba9de3328a18b52de1cf3c0b13f2d13 (diff) | |
parent | d311c48d6a3cabd434a5dda85efc21f3ef8243d0 (diff) | |
download | redot-engine-d782405bcfa03b63de78927ce077f495ae285d11.tar.gz |
Merge pull request #41957 from skyace65/SpriteFrames
Improve SpriteFrames get_animation_loop description
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/SpriteFrames.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index 516ae25e92..f7c9be7900 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -54,7 +54,7 @@ <argument index="0" name="anim" type="StringName"> </argument> <description> - If [code]true[/code], the given animation will loop. + Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code]. </description> </method> <method name="get_animation_names" qualifiers="const"> |