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authorRémi Verschelde <rverschelde@gmail.com>2020-09-10 21:22:00 +0200
committerGitHub <noreply@github.com>2020-09-10 21:22:00 +0200
commitd782405bcfa03b63de78927ce077f495ae285d11 (patch)
tree9fab406240d7a4bbe31ed5e330307257b50bb2b0 /doc
parent0819657c3ba9de3328a18b52de1cf3c0b13f2d13 (diff)
parentd311c48d6a3cabd434a5dda85efc21f3ef8243d0 (diff)
downloadredot-engine-d782405bcfa03b63de78927ce077f495ae285d11.tar.gz
Merge pull request #41957 from skyace65/SpriteFrames
Improve SpriteFrames get_animation_loop description
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/SpriteFrames.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index 516ae25e92..f7c9be7900 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -54,7 +54,7 @@
<argument index="0" name="anim" type="StringName">
</argument>
<description>
- If [code]true[/code], the given animation will loop.
+ Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="get_animation_names" qualifiers="const">