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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-19 23:43:18 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-19 23:43:18 +0200 |
commit | e7d72eedc6ec06f7e728997d344052975983a483 (patch) | |
tree | c4a230bd711556d873bc754e5c5433aee7c892e2 /doc | |
parent | a8c805be2947b211ee8b881d7a8bab7cdc86e170 (diff) | |
download | redot-engine-e7d72eedc6ec06f7e728997d344052975983a483.tar.gz |
Document known issues with CylinderShape3D
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/CylinderShape3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index 6ff142da59..dcb14ec945 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends. + [b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended. [b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D]. </description> <tutorials> |