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authorEmmanuel Ferdman <emmanuelferdman@gmail.com>2024-04-06 18:03:13 +0300
committerEmmanuel Ferdman <emmanuelferdman@gmail.com>2024-04-06 18:03:13 +0300
commitea5ecc6b8e393b344cb7a51e884b1c08eaf92366 (patch)
tree40ebab1795f5e8db1b4c44c3b0379864790c5c64 /doc
parente5b4ef8e9522e950033cbece39a31a4a76da19c1 (diff)
downloadredot-engine-ea5ecc6b8e393b344cb7a51e884b1c08eaf92366.tar.gz
fix: update the location of editor theme
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 573171b7e1..87ca0536b8 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -830,7 +830,7 @@
<member name="interface/theme/icon_and_font_color" type="int" setter="" getter="">
The icon and font color scheme to use in the editor.
- [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color].
- - [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp]this file[/url].
+ - [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/themes/editor_theme_manager.cpp]this file[/url].
- [b]Light[/b] makes fonts and icons light (suitable for dark themes).
</member>
<member name="interface/theme/icon_saturation" type="float" setter="" getter="">