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author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2023-10-21 17:23:07 +0200 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-04-07 11:42:30 +0200 |
commit | f2d4ff5c1f3ae4382f08497dd0b669bbe2e3c513 (patch) | |
tree | 2114e0f2d703ce503b1f66b259f212a9c6392c1a /doc | |
parent | e5b4ef8e9522e950033cbece39a31a4a76da19c1 (diff) | |
download | redot-engine-f2d4ff5c1f3ae4382f08497dd0b669bbe2e3c513.tar.gz |
Add instructions to get shape of `RayCast2D/3D`
Adds details on how to get the intersected shape
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/RayCast2D.xml | 15 | ||||
-rw-r--r-- | doc/classes/RayCast3D.xml | 15 |
2 files changed, 30 insertions, 0 deletions
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 31daaab417..16643b0a71 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -56,6 +56,21 @@ <return type="int" /> <description> Returns the shape ID of the first object that the ray intersects, or [code]0[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). + To get the intersected shape node, for a [CollisionObject2D] target, use: + [codeblocks] + [gdscript] + var target = get_collider() # A CollisionObject2D. + var shape_id = get_collider_shape() # The shape index in the collider. + var owner_id = target.shape_find_owner(shape_id) # The owner ID in the collider. + var shape = target.shape_owner_get_owner(owner_id) + [/gdscript] + [csharp] + var target = (CollisionObject2D)GetCollider(); // A CollisionObject2D. + var shapeId = GetColliderShape(); // The shape index in the collider. + var ownerId = target.ShapeFindOwner(shapeId); // The owner ID in the collider. + var shape = target.ShapeOwnerGetOwner(ownerId); + [/csharp] + [/codeblocks] </description> </method> <method name="get_collision_mask_value" qualifiers="const"> diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index f9f94e5cfc..6a4c40d227 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -57,6 +57,21 @@ <return type="int" /> <description> Returns the shape ID of the first object that the ray intersects, or [code]0[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). + To get the intersected shape node, for a [CollisionObject3D] target, use: + [codeblocks] + [gdscript] + var target = get_collider() # A CollisionObject3D. + var shape_id = get_collider_shape() # The shape index in the collider. + var owner_id = target.shape_find_owner(shape_id) # The owner ID in the collider. + var shape = target.shape_owner_get_owner(owner_id) + [/gdscript] + [csharp] + var target = (CollisionObject3D)GetCollider(); // A CollisionObject3D. + var shapeId = GetColliderShape(); // The shape index in the collider. + var ownerId = target.ShapeFindOwner(shapeId); // The owner ID in the collider. + var shape = target.ShapeOwnerGetOwner(ownerId); + [/csharp] + [/codeblocks] </description> </method> <method name="get_collision_face_index" qualifiers="const"> |