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authorRedMser <5117197+RedMser@users.noreply.github.com>2022-09-25 19:13:24 +0200
committerRedMser <redmser.jj2@gmail.com>2022-09-28 15:14:14 +0200
commitfd8097192fa36c15866915fd3bed252ea2a5dcbc (patch)
treef3ecc39db827611c57da95d0663277254813c673 /doc
parentef266183598401d89482c5d2035d7e4cd3f64cb9 (diff)
downloadredot-engine-fd8097192fa36c15866915fd3bed252ea2a5dcbc.tar.gz
Fix Control.get_global_rect documentation
It uses `get_global_position` internally, which is relative to the current canvas layer (unlike `get_screen_position`).
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Control.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 7b9bf0fa37..2a60201018 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -383,7 +383,7 @@
<method name="get_global_rect" qualifiers="const">
<return type="Rect2" />
<description>
- Returns the position and size of the control relative to the top-left corner of the screen. See [member position] and [member size].
+ Returns the position and size of the control relative to the [CanvasLayer]. See [member global_position] and [member size].
</description>
</method>
<method name="get_minimum_size" qualifiers="const">
@@ -999,7 +999,7 @@
If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.
</member>
<member name="global_position" type="Vector2" setter="_set_global_position" getter="get_global_position">
- The node's global position, relative to the world (usually to the top-left corner of the window).
+ The node's global position, relative to the world (usually to the [CanvasLayer]).
</member>
<member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection" default="1">
Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.