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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /drivers/dummy/texture_loader_dummy.cpp
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
downloadredot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'drivers/dummy/texture_loader_dummy.cpp')
-rw-r--r--drivers/dummy/texture_loader_dummy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp
index bf51d76527..aff7bbd1bc 100644
--- a/drivers/dummy/texture_loader_dummy.cpp
+++ b/drivers/dummy/texture_loader_dummy.cpp
@@ -43,7 +43,7 @@ RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_origi
Image::Format fmt = Image::FORMAT_RGB8;
int rowsize = 3 * width;
- PoolVector<uint8_t> dstbuff;
+ Vector<uint8_t> dstbuff;
dstbuff.resize(rowsize * height);