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authorJuan Linietsky <juan@godotengine.org>2020-02-28 08:27:04 -0300
committerJuan Linietsky <juan@godotengine.org>2020-02-28 11:20:45 -0300
commit475e4ea67b7e650fd1df01eab6ea659afbc16ec5 (patch)
tree9e9603a3bd51a5d31a767334fa413b030a3ed402 /drivers/dummy/texture_loader_dummy.cpp
parent5beccaf86fc89166d0b7d28cfcf719cad8fb30ee (diff)
downloadredot-engine-475e4ea67b7e650fd1df01eab6ea659afbc16ec5.tar.gz
Removed interactive loader, added proper thread loading.
Diffstat (limited to 'drivers/dummy/texture_loader_dummy.cpp')
-rw-r--r--drivers/dummy/texture_loader_dummy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp
index aff7bbd1bc..95876f5c7d 100644
--- a/drivers/dummy/texture_loader_dummy.cpp
+++ b/drivers/dummy/texture_loader_dummy.cpp
@@ -35,7 +35,7 @@
#include <string.h>
-RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
+RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
unsigned int width = 8;
unsigned int height = 8;