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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2021-11-12 14:49:49 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2023-09-21 14:21:00 +0300
commit1887a9df19ea689bfb69f55454f0598bd09ab95f (patch)
treeb303d94caa33c5ee0f27544057f8cea1ced36a5e /drivers/egl/SCsub
parent59139df16e7a10c3b9176f697d23b557af46601e (diff)
downloadredot-engine-1887a9df19ea689bfb69f55454f0598bd09ab95f.tar.gz
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
Diffstat (limited to 'drivers/egl/SCsub')
-rw-r--r--drivers/egl/SCsub6
1 files changed, 6 insertions, 0 deletions
diff --git a/drivers/egl/SCsub b/drivers/egl/SCsub
new file mode 100644
index 0000000000..1fd15b4bae
--- /dev/null
+++ b/drivers/egl/SCsub
@@ -0,0 +1,6 @@
+#!/usr/bin/env python
+
+Import("env")
+
+# Godot source files
+env.add_source_files(env.drivers_sources, "*.cpp")