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authorRémi Verschelde <rverschelde@gmail.com>2023-09-07 15:54:28 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-07 16:37:51 +0200
commitcfd292939c53eb796d9ec1c194e5c74473012cee (patch)
treebeaa3f56ae4f1735c566e6c8735fa38040ad0c43 /drivers/gl_context
parent08c578c54c352edf85f750992b2156bae5685fb8 (diff)
downloadredot-engine-cfd292939c53eb796d9ec1c194e5c74473012cee.tar.gz
Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku Sadly it didn't garner more interest there and is bitrotting. It was never ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
Diffstat (limited to 'drivers/gl_context')
-rw-r--r--drivers/gl_context/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index 91240ce3e3..ce3a598573 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -2,7 +2,7 @@
Import("env")
-if env["platform"] in ["haiku", "macos", "windows", "linuxbsd"]:
+if env["platform"] in ["macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [