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| author | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-26 22:07:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-10-26 22:07:46 +0200 |
| commit | 3556876c08a15e33015f4a58ffa411b6acaa527e (patch) | |
| tree | 976888a8422f1ce4715713c986ebe4767fe71ec6 /drivers/gles2/rasterizer_scene_gles2.cpp | |
| parent | dba22e9788533362bfb8ba21b5038b92dd9f6615 (diff) | |
| parent | 6ec7686a0cfc26c2d676c0dd78c24b31134a2261 (diff) | |
| download | redot-engine-3556876c08a15e33015f4a58ffa411b6acaa527e.tar.gz | |
Merge pull request #33093 from clayjohn/GLES2-HTML-shadows
Fix shadow mapping with RGBA textures on html
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
| -rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 088ce3d198..f712219a64 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -131,7 +131,7 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) { //maximum compatibility, renderbuffer and RGBA shadow glGenRenderbuffers(1, &shadow_atlas->depth); - glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth); + glBindRenderbuffer(GL_RENDERBUFFER, shadow_atlas->depth); glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, shadow_atlas->depth); @@ -3769,6 +3769,10 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_ glEnable(GL_SCISSOR_TEST); glClearDepth(1.0f); glClear(GL_DEPTH_BUFFER_BIT); + if (storage->config.use_rgba_3d_shadows) { + glClearColor(1.0, 1.0, 1.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + } glDisable(GL_SCISSOR_TEST); if (light->reverse_cull) { |
