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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-23 18:23:58 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-23 18:26:57 +0200 |
| commit | 60312915dc9c52d8dbf2b5cd6d28a9fcde92840e (patch) | |
| tree | f0e3b0e37009ef686a0031a8d756cca793587f4a /drivers/gles2/rasterizer_scene_gles2.cpp | |
| parent | 75e44badba566748300eb8473b56af542effa8f3 (diff) | |
| download | redot-engine-60312915dc9c52d8dbf2b5cd6d28a9fcde92840e.tar.gz | |
Fix build after 65fd37c1, using Math_PI
Also fix style in shaders.
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
| -rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 833b3ef0f7..56605a9fe5 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1558,7 +1558,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado float sign = light_ptr->negative ? -1 : 1; state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPECULAR, specular); - Color color = light_ptr->color * sign * energy * M_PI; + Color color = light_ptr->color * sign * energy * Math_PI; state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color); //specific parameters |
