summaryrefslogtreecommitdiffstats
path: root/drivers/gles2/rasterizer_scene_gles2.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2018-09-23 18:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-23 18:26:57 +0200
commit60312915dc9c52d8dbf2b5cd6d28a9fcde92840e (patch)
treef0e3b0e37009ef686a0031a8d756cca793587f4a /drivers/gles2/rasterizer_scene_gles2.cpp
parent75e44badba566748300eb8473b56af542effa8f3 (diff)
downloadredot-engine-60312915dc9c52d8dbf2b5cd6d28a9fcde92840e.tar.gz
Fix build after 65fd37c1, using Math_PI
Also fix style in shaders.
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 833b3ef0f7..56605a9fe5 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1558,7 +1558,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado
float sign = light_ptr->negative ? -1 : 1;
state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPECULAR, specular);
- Color color = light_ptr->color * sign * energy * M_PI;
+ Color color = light_ptr->color * sign * energy * Math_PI;
state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color);
//specific parameters