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authorJuan Linietsky <reduzio@gmail.com>2018-09-28 20:32:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-09-28 20:33:18 -0300
commitc83742ba86eadd03800369c3fb5b1c23f083c59e (patch)
tree3d5d27e0b2f661d01fe472af82b49b65d331120d /drivers/gles2/rasterizer_scene_gles2.cpp
parent4db2db2d6b4cf82c19f4ea96258071f5682dd592 (diff)
downloadredot-engine-c83742ba86eadd03800369c3fb5b1c23f083c59e.tar.gz
-Lightmap and lightmap capture support for GLES2
-Added hint to not show some properties when running on low end gfx
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp90
1 files changed, 88 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 63a71f2ba8..06d355802a 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2028,6 +2028,10 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
glDisable(GL_BLEND);
}
+ RasterizerStorageGLES2::Texture *prev_lightmap = NULL;
+ float lightmap_energy = 1.0;
+ bool prev_use_lightmap_capture = false;
+
for (int i = 0; i < p_element_count; i++) {
RenderList::Element *e = p_elements[i];
@@ -2039,6 +2043,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
LightInstance *light = NULL;
ReflectionProbeInstance *refprobe_1 = NULL;
ReflectionProbeInstance *refprobe_2 = NULL;
+ RasterizerStorageGLES2::Texture *lightmap = NULL;
+ bool use_lightmap_capture = false;
if (!p_shadow) {
@@ -2147,15 +2153,44 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE1, refprobe_1 != NULL);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE2, refprobe_2 != NULL);
if (refprobe_1 != NULL && refprobe_1 != prev_refprobe_1) {
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5);
glBindTexture(GL_TEXTURE_CUBE_MAP, refprobe_1->cubemap);
}
if (refprobe_2 != NULL && refprobe_2 != prev_refprobe_2) {
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6);
glBindTexture(GL_TEXTURE_CUBE_MAP, refprobe_2->cubemap);
}
rebind = true;
}
+
+ use_lightmap_capture = !unshaded && !accum_pass && !e->instance->lightmap_capture_data.empty();
+
+ if (use_lightmap_capture != prev_use_lightmap_capture) {
+
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, use_lightmap_capture);
+ rebind = true;
+ }
+
+ if (!unshaded && !accum_pass && e->instance->lightmap.is_valid()) {
+
+ lightmap = storage->texture_owner.getornull(e->instance->lightmap);
+ lightmap_energy = 1.0;
+ if (lightmap) {
+ RasterizerStorageGLES2::LightmapCapture *capture = storage->lightmap_capture_data_owner.getornull(e->instance->lightmap_capture->base);
+ if (capture) {
+ lightmap_energy = capture->energy;
+ }
+ }
+ }
+
+ if (lightmap != prev_lightmap) {
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP, lightmap != NULL);
+ if (lightmap != NULL) {
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
+ glBindTexture(GL_TEXTURE_2D, lightmap->tex_id);
+ }
+ rebind = true;
+ }
}
bool instancing = e->instancing;
@@ -2224,6 +2259,10 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (refprobe_1 || refprobe_2) {
_setup_refprobes(refprobe_1, refprobe_2, p_view_transform, p_env);
}
+
+ if (lightmap) {
+ state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_ENERGY, lightmap_energy);
+ }
}
state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_MATRIX, view_transform_inverse);
@@ -2239,6 +2278,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform);
+ if (use_lightmap_capture) { //this is per instance, must be set always if present
+ glUniform4fv(state.scene_shader.get_uniform_location(SceneShaderGLES2::LIGHTMAP_CAPTURES), 12, (const GLfloat *)e->instance->lightmap_capture_data.ptr());
+ state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_CAPTURE_SKY, false);
+ }
+
_render_geometry(e);
prev_geometry = e->geometry;
@@ -2248,6 +2292,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
prev_light = light;
prev_refprobe_1 = refprobe_1;
prev_refprobe_2 = refprobe_2;
+ prev_lightmap = lightmap;
+ prev_use_lightmap_capture = use_lightmap_capture;
}
_setup_light_type(NULL, NULL); //clear light stuff
@@ -2260,6 +2306,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::USE_VERTEX_LIGHTING, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE1, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE2, false);
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP, false);
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, false);
}
void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy) {
@@ -2818,6 +2866,44 @@ void RasterizerSceneGLES2::set_scene_pass(uint64_t p_pass) {
}
bool RasterizerSceneGLES2::free(RID p_rid) {
+
+ if (light_instance_owner.owns(p_rid)) {
+
+ LightInstance *light_instance = light_instance_owner.getptr(p_rid);
+
+ //remove from shadow atlases..
+ for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get(E->get());
+ ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
+ uint32_t key = shadow_atlas->shadow_owners[p_rid];
+ uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
+ uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK;
+
+ shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
+ shadow_atlas->shadow_owners.erase(p_rid);
+ }
+
+ light_instance_owner.free(p_rid);
+ memdelete(light_instance);
+
+ } else if (shadow_atlas_owner.owns(p_rid)) {
+
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get(p_rid);
+ shadow_atlas_set_size(p_rid, 0);
+ shadow_atlas_owner.free(p_rid);
+ memdelete(shadow_atlas);
+ } else if (reflection_probe_instance_owner.owns(p_rid)) {
+
+ ReflectionProbeInstance *reflection_instance = reflection_probe_instance_owner.get(p_rid);
+
+ reflection_probe_release_atlas_index(p_rid);
+ reflection_probe_instance_owner.free(p_rid);
+ memdelete(reflection_instance);
+
+ } else {
+ return false;
+ }
+
return true;
}