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author | clayjohn <claynjohn@gmail.com> | 2024-02-23 16:38:34 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2024-02-25 13:52:41 -0800 |
commit | 294f16c86292d0f1fa998505a7928e5e61369055 (patch) | |
tree | 2f757a4246522c361786d301029249c2c80d51e1 /drivers/gles3/effects/glow.cpp | |
parent | 16d61427cab3a8e43f0a9a8ee724fc176b6433c6 (diff) | |
download | redot-engine-294f16c86292d0f1fa998505a7928e5e61369055.tar.gz |
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
Diffstat (limited to 'drivers/gles3/effects/glow.cpp')
-rw-r--r-- | drivers/gles3/effects/glow.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/effects/glow.cpp b/drivers/gles3/effects/glow.cpp index 9fc2eef65b..9728b089aa 100644 --- a/drivers/gles3/effects/glow.cpp +++ b/drivers/gles3/effects/glow.cpp @@ -31,6 +31,7 @@ #ifdef GLES3_ENABLED #include "glow.h" +#include "../storage/texture_storage.h" using namespace GLES3; @@ -166,7 +167,7 @@ void Glow::process_glow(GLuint p_source_color, Size2i p_size, const Glow::GLOWLE glDepthMask(GL_TRUE); glUseProgram(0); glBindTexture(GL_TEXTURE_2D, 0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); } #endif // GLES3_ENABLED |