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authorBastiaanOlij <mux213@gmail.com>2017-01-07 19:33:11 +1100
committerBastiaanOlij <mux213@gmail.com>2017-01-16 23:14:13 +1100
commit3a02df7739df1ad0003ac7b4dd97a8dca2de4f99 (patch)
tree3b79be439fc6a8cd72dfd76fdf0631254693c8ec /drivers/gles3/rasterizer_canvas_gles3.cpp
parenteeea11602240d41c704e540ef2fd3cad422cc01a (diff)
downloadredot-engine-3a02df7739df1ad0003ac7b4dd97a8dca2de4f99.tar.gz
Working on compile issues for iOS
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 873fcc8573..458da85e74 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1,6 +1,11 @@
#include "rasterizer_canvas_gles3.h"
#include "os/os.h"
+#ifdef IPHONE_ENABLED
+// for some reason glClearDepth seems to have been removed in iOS ES3.h
+#define glClearDepth glClearDepthf
+#endif
+
static _FORCE_INLINE_ void store_transform2d(const Transform2D& p_mtx, float* p_array) {
p_array[ 0]=p_mtx.elements[0][0];