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| author | BastiaanOlij <mux213@gmail.com> | 2017-01-07 19:33:11 +1100 |
|---|---|---|
| committer | BastiaanOlij <mux213@gmail.com> | 2017-01-16 23:14:13 +1100 |
| commit | 3a02df7739df1ad0003ac7b4dd97a8dca2de4f99 (patch) | |
| tree | 3b79be439fc6a8cd72dfd76fdf0631254693c8ec /drivers/gles3/rasterizer_canvas_gles3.cpp | |
| parent | eeea11602240d41c704e540ef2fd3cad422cc01a (diff) | |
| download | redot-engine-3a02df7739df1ad0003ac7b4dd97a8dca2de4f99.tar.gz | |
Working on compile issues for iOS
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
| -rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 873fcc8573..458da85e74 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1,6 +1,11 @@ #include "rasterizer_canvas_gles3.h" #include "os/os.h" +#ifdef IPHONE_ENABLED +// for some reason glClearDepth seems to have been removed in iOS ES3.h +#define glClearDepth glClearDepthf +#endif + static _FORCE_INLINE_ void store_transform2d(const Transform2D& p_mtx, float* p_array) { p_array[ 0]=p_mtx.elements[0][0]; |
