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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-27 10:17:51 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-27 10:17:51 +0100 |
commit | 415a334f5f30f2b5e8c2789e22477e8996b1a3ba (patch) | |
tree | 508ad5e3492da638b17cebc1a3e9da07161dca94 /drivers/gles3/rasterizer_canvas_gles3.cpp | |
parent | e770a38d0051c2685dec2e30c5e0d01c6046e393 (diff) | |
parent | 294f16c86292d0f1fa998505a7928e5e61369055 (diff) | |
download | redot-engine-415a334f5f30f2b5e8c2789e22477e8996b1a3ba.tar.gz |
Merge pull request #88745 from clayjohn/GLES3-system-fbo
Consistently use `system_fbo` instead of binding 0 as it is needed for iOS devices
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 80daa9a907..11975c1a75 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1689,7 +1689,7 @@ void RasterizerCanvasGLES3::light_update_shadow(RID p_rid, int p_shadow_index, c } glBindVertexArray(0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); @@ -1797,7 +1797,7 @@ void RasterizerCanvasGLES3::light_update_directional_shadow(RID p_rid, int p_sha cl->shadow.directional_xform = to_shadow * to_light_xform; glBindVertexArray(0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); @@ -1911,7 +1911,7 @@ void RasterizerCanvasGLES3::render_sdf(RID p_render_target, LightOccluderInstanc texture_storage->render_target_sdf_process(p_render_target); //done rendering, process it glBindVertexArray(0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); } RID RasterizerCanvasGLES3::occluder_polygon_create() { |