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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-27 01:05:18 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-27 01:05:18 +0200 |
commit | eaaff9da3178fa515a0f051fda932c1dd04d53db (patch) | |
tree | 56173535c376e0324f89baccf4bc14b2580ead23 /drivers/gles3/rasterizer_canvas_gles3.cpp | |
parent | d8c96461183f0dc3208c3d624674fa4544212ea5 (diff) | |
parent | 4e5310cc60dc17e5ef09e57115ca8236544679e4 (diff) | |
download | redot-engine-eaaff9da3178fa515a0f051fda932c1dd04d53db.tar.gz |
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 1f3af2f885..eb5ab53421 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -691,7 +691,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.set_uniform(CanvasShaderGLES3::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y)); state.canvas_shader.set_uniform(CanvasShaderGLES3::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y)); - state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, (rect->flags & CANVAS_RECT_CLIP_UV) ? true : false); + state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, rect->flags & CANVAS_RECT_CLIP_UV); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); @@ -1932,7 +1932,7 @@ void RasterizerCanvasGLES3::draw_window_margins(int *black_margin, RID *black_im int window_h = window_size.height; int window_w = window_size.width; - glBindFramebuffer(GL_FRAMEBUFFER, storage->system_fbo); + glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); glViewport(0, 0, window_size.width, window_size.height); canvas_begin(); |