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author | Juan Linietsky <reduzio@gmail.com> | 2017-04-06 23:36:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-04-06 23:49:27 -0300 |
commit | 74808ac4d9176180dc7ecace99723edab8a73e0e (patch) | |
tree | 065e903073bbdebe864bb6322ca0abc2fca108bb /drivers/gles3/shader_compiler_gles3.h | |
parent | 25d09b92be0f5d86cdee6eada80823cdcc2d42bc (diff) | |
download | redot-engine-74808ac4d9176180dc7ecace99723edab8a73e0e.tar.gz |
New particle system, mostly working, some small features missing.
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.h')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index 44d6b3a349..17e0eee157 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -41,6 +41,7 @@ public: Map<StringName, Pair<int *, int> > render_mode_values; Map<StringName, bool *> render_mode_flags; Map<StringName, bool *> usage_flag_pointers; + Map<StringName, bool *> write_flag_pointers; Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms; }; |