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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-12-06 13:12:18 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-12-06 13:26:53 +0100 |
commit | 49f4860ce3e4122e17c869229701f7d86aa6956c (patch) | |
tree | 27c9dc9a7f00663854def367f6d085604ff98e20 /drivers/gles3/shaders | |
parent | 2f73a059cefadcd944b6874f2557ec82e46a562d (diff) | |
download | redot-engine-49f4860ce3e4122e17c869229701f7d86aa6956c.tar.gz |
Style: Mark clang-format 16 as supported for pre-commit hook
It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.
Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 96e357e29e..41a43be3fe 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -604,8 +604,7 @@ layout(std140) uniform GlobalShaderUniformData { //ubo:1 vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS]; }; - /* Material Uniforms */ - +/* Material Uniforms */ #ifdef MATERIAL_UNIFORMS_USED /* clang-format off */ |