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authorclayjohn <claynjohn@gmail.com>2024-01-24 14:04:54 -0800
committerclayjohn <claynjohn@gmail.com>2024-01-24 14:05:03 -0800
commitf1781fe9d1ec82cc9f78ecf0a8f6fa20e7114e46 (patch)
tree11d82ccad51b753294181e371b88921216704953 /drivers/gles3/shaders
parent4b6ad349886288405890b07d4a8da425eb3c97ec (diff)
downloadredot-engine-f1781fe9d1ec82cc9f78ecf0a8f6fa20e7114e46.tar.gz
Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index c517fcb8ae..69cb888c9d 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -9,7 +9,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
#[specializations]
-DISABLE_LIGHTING = false
+DISABLE_LIGHTING = true
USE_RGBA_SHADOWS = false
SINGLE_INSTANCE = false