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author | clayjohn <claynjohn@gmail.com> | 2024-01-24 14:04:54 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2024-01-24 14:05:03 -0800 |
commit | f1781fe9d1ec82cc9f78ecf0a8f6fa20e7114e46 (patch) | |
tree | 11d82ccad51b753294181e371b88921216704953 /drivers/gles3/shaders | |
parent | 4b6ad349886288405890b07d4a8da425eb3c97ec (diff) | |
download | redot-engine-f1781fe9d1ec82cc9f78ecf0a8f6fa20e7114e46.tar.gz |
Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index c517fcb8ae..69cb888c9d 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -9,7 +9,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING #[specializations] -DISABLE_LIGHTING = false +DISABLE_LIGHTING = true USE_RGBA_SHADOWS = false SINGLE_INSTANCE = false |