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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-08 19:09:59 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-08 19:09:59 +0100 |
| commit | 2cfb5ff23aaffd91042cab6d11a1548227a57239 (patch) | |
| tree | b56e555ed671c618906d6f4673ec773b66c18910 /drivers/gles3/storage/material_storage.cpp | |
| parent | f0c52c0e3510d3e073c92a782bff88ebb51d80d1 (diff) | |
| parent | 9c5adac342a2f155fe6acacd3902d06cb6a789e8 (diff) | |
| download | redot-engine-2cfb5ff23aaffd91042cab6d11a1548227a57239.tar.gz | |
Merge pull request #84585 from clayjohn/GL-instance-id
Properly rename ``INSTANCE_ID`` and ``VERTEX_ID`` in canvas item shaders in the compatibility backend
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
| -rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index a3ed75c703..a0dc5f7656 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1157,8 +1157,8 @@ MaterialStorage::MaterialStorage() { actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size"; actions.renames["FRAGCOORD"] = "gl_FragCoord"; actions.renames["POINT_COORD"] = "gl_PointCoord"; - actions.renames["INSTANCE_ID"] = "gl_InstanceIndex"; - actions.renames["VERTEX_ID"] = "gl_VertexIndex"; + actions.renames["INSTANCE_ID"] = "gl_InstanceID"; + actions.renames["VERTEX_ID"] = "gl_VertexID"; actions.renames["LIGHT_POSITION"] = "light_position"; actions.renames["LIGHT_DIRECTION"] = "light_direction"; |
