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authorRémi Verschelde <rverschelde@gmail.com>2023-11-08 19:09:59 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-11-08 19:09:59 +0100
commit2cfb5ff23aaffd91042cab6d11a1548227a57239 (patch)
treeb56e555ed671c618906d6f4673ec773b66c18910 /drivers/gles3/storage/material_storage.cpp
parentf0c52c0e3510d3e073c92a782bff88ebb51d80d1 (diff)
parent9c5adac342a2f155fe6acacd3902d06cb6a789e8 (diff)
downloadredot-engine-2cfb5ff23aaffd91042cab6d11a1548227a57239.tar.gz
Merge pull request #84585 from clayjohn/GL-instance-id
Properly rename ``INSTANCE_ID`` and ``VERTEX_ID`` in canvas item shaders in the compatibility backend
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r--drivers/gles3/storage/material_storage.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index a3ed75c703..a0dc5f7656 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1157,8 +1157,8 @@ MaterialStorage::MaterialStorage() {
actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["POINT_COORD"] = "gl_PointCoord";
- actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
- actions.renames["VERTEX_ID"] = "gl_VertexIndex";
+ actions.renames["INSTANCE_ID"] = "gl_InstanceID";
+ actions.renames["VERTEX_ID"] = "gl_VertexID";
actions.renames["LIGHT_POSITION"] = "light_position";
actions.renames["LIGHT_DIRECTION"] = "light_direction";