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authorRémi Verschelde <rverschelde@gmail.com>2022-12-05 00:05:39 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-05 00:05:39 +0100
commit5efa25496480aa521f4803821e215bfc9a24149a (patch)
tree4b5a73d3b8dfb13b830f36ca215b2725f7def140 /drivers/gles3/storage/material_storage.cpp
parent92b5e616ae3ad30d34854f9525275530d0559f0f (diff)
parent1b09fd5410d313a422fa37ce7eff53daea7bf6a3 (diff)
downloadredot-engine-5efa25496480aa521f4803821e215bfc9a24149a.tar.gz
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r--drivers/gles3/storage/material_storage.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index d413c2b00e..19e841f466 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1522,6 +1522,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
+ actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex";