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| author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-05 00:05:39 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-05 00:05:39 +0100 |
| commit | 5efa25496480aa521f4803821e215bfc9a24149a (patch) | |
| tree | 4b5a73d3b8dfb13b830f36ca215b2725f7def140 /drivers/gles3/storage/material_storage.cpp | |
| parent | 92b5e616ae3ad30d34854f9525275530d0559f0f (diff) | |
| parent | 1b09fd5410d313a422fa37ce7eff53daea7bf6a3 (diff) | |
| download | redot-engine-5efa25496480aa521f4803821e215bfc9a24149a.tar.gz | |
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
| -rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index d413c2b00e..19e841f466 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1522,6 +1522,7 @@ MaterialStorage::MaterialStorage() { actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; + actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; |
