diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2023-12-07 14:36:42 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-07 14:36:42 +0100 |
commit | a311a4b162364d032b03ddf2a0e603ba40615ad7 (patch) | |
tree | 745bf6fb6cf40c8dd534cb6fc23adad78807d36b /drivers/gles3/storage/material_storage.cpp | |
parent | d5ad37afcd44f4ba953e3473b5ab3afb18068134 (diff) | |
parent | caddce14dd7b3139c8f1616038a91a1f9eccaa50 (diff) | |
download | redot-engine-a311a4b162364d032b03ddf2a0e603ba40615ad7.tar.gz |
Merge pull request #83976 from BastiaanOlij/gles3_msaa_scaler
Add 3D MSAA and scaling support to GLES3
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 1bfd86fb42..13ab05c0a0 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -3000,10 +3000,6 @@ void SceneShaderData::set_code(const String &p_code) { WARN_PRINT_ONCE_ED("Transmittance is only available when using the Forward+ rendering backend."); } - if (uses_depth_texture) { - WARN_PRINT_ONCE_ED("Reading from the depth texture is not supported when using the GL Compatibility backend yet. Support will be added in a future release."); - } - if (uses_normal_texture) { WARN_PRINT_ONCE_ED("Reading from the normal-roughness texture is only available when using the Forward+ or Mobile rendering backends."); } |