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authorRémi Verschelde <remi@verschelde.fr>2023-12-07 14:36:42 +0100
committerGitHub <noreply@github.com>2023-12-07 14:36:42 +0100
commita311a4b162364d032b03ddf2a0e603ba40615ad7 (patch)
tree745bf6fb6cf40c8dd534cb6fc23adad78807d36b /drivers/gles3/storage/material_storage.cpp
parentd5ad37afcd44f4ba953e3473b5ab3afb18068134 (diff)
parentcaddce14dd7b3139c8f1616038a91a1f9eccaa50 (diff)
downloadredot-engine-a311a4b162364d032b03ddf2a0e603ba40615ad7.tar.gz
Merge pull request #83976 from BastiaanOlij/gles3_msaa_scaler
Add 3D MSAA and scaling support to GLES3
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r--drivers/gles3/storage/material_storage.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 1bfd86fb42..13ab05c0a0 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -3000,10 +3000,6 @@ void SceneShaderData::set_code(const String &p_code) {
WARN_PRINT_ONCE_ED("Transmittance is only available when using the Forward+ rendering backend.");
}
- if (uses_depth_texture) {
- WARN_PRINT_ONCE_ED("Reading from the depth texture is not supported when using the GL Compatibility backend yet. Support will be added in a future release.");
- }
-
if (uses_normal_texture) {
WARN_PRINT_ONCE_ED("Reading from the normal-roughness texture is only available when using the Forward+ or Mobile rendering backends.");
}