diff options
author | clayjohn <claynjohn@gmail.com> | 2024-02-23 16:38:34 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2024-02-25 13:52:41 -0800 |
commit | 294f16c86292d0f1fa998505a7928e5e61369055 (patch) | |
tree | 2f757a4246522c361786d301029249c2c80d51e1 /drivers/gles3/storage/texture_storage.cpp | |
parent | 16d61427cab3a8e43f0a9a8ee724fc176b6433c6 (diff) | |
download | redot-engine-294f16c86292d0f1fa998505a7928e5e61369055.tar.gz |
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index e9df3c6fc8..ffbad4c83b 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -1090,7 +1090,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); glDeleteTextures(1, &temp_color_texture); glDeleteFramebuffers(1, &temp_framebuffer); @@ -1162,7 +1162,7 @@ Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) cons glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); glDeleteTextures(1, &temp_color_texture); glDeleteFramebuffers(1, &temp_framebuffer); @@ -1265,7 +1265,7 @@ Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const { Vector<Ref<Image>> ret = _texture_3d_read_framebuffer(texture); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); glDeleteTextures(1, &temp_color_texture); glDeleteFramebuffers(1, &temp_framebuffer); @@ -1920,7 +1920,7 @@ void TextureStorage::update_texture_atlas() { copy_effects->copy_to_rect(t->uv_rect); } } - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); } /* DECAL API */ |