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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
storage
/
texture_storage.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
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+2
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Compatibility: Fix alignment of compressed textures when retrieving
BlueCube3310
2024-09-17
1
-2
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+2
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Compatibility: Fix crash when initializing certain compressed layered textures
BlueCube3310
2024-09-16
1
-4
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+2
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Fix Image CowData crash when baking large lightmaps
Hugo Locurcio
2024-07-19
1
-1
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+1
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gl_type_cache is used mainly for texture to image conversion need to be adjus...
ChristopheClaustre
2024-07-11
1
-3
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+1
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Merge pull request #91853 from semensanyok/fix-compatibility-gles3-load-compr...
Rémi Verschelde
2024-05-18
1
-6
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+10
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fix compatibility gles3 driver load of compressed layered GL_TEXTURE_2D_ARRAY
semensanyok
2024-05-17
1
-6
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+10
*
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Merge pull request #92000 from clayjohn/vram-debugger
Rémi Verschelde
2024-05-16
1
-1
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+1
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Increase coverage of VRAM debugger and add support to RD backends
clayjohn
2024-05-15
1
-1
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+1
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OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clear
Pedro J. Estébanez
2024-05-08
1
-1
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+3
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-1
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+1
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-1
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+1
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-2
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+1
*
clang-tidy: Enforce `modernize-use-nullptr`
Thaddeus Crews
2024-03-12
1
-3
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+3
*
Fix build on MSVC 2017
SlugFiller
2024-03-05
1
-2
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+2
*
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
clayjohn
2024-02-25
1
-4
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+4
*
Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
1
-6
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+69
*
OpenGL: Implement 3D Texture support
Alula
2024-02-05
1
-70
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+370
*
Merge pull request #86920 from griffinkh/build_warning_fix
Rémi Verschelde
2024-01-09
1
-4
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+4
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Fix build warning with memset value being too large
Griffin Kroah-Hartman
2024-01-08
1
-4
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+4
*
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Merge pull request #84733 from clayjohn/GL-CanvasGroup-performance
Rémi Verschelde
2024-01-08
1
-1
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+4
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Only copy the relevant portion of the screen when copying to backbuffer in Co...
clayjohn
2023-11-11
1
-1
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+4
*
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Add const references detected by clang-tidy
Wilson E. Alvarez
2023-12-16
1
-1
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+1
*
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Add MSAA support for WebXR
David Snopek
2023-12-11
1
-0
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+14
*
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Add 3D MSAA and scaling support to GLES3
Bastiaan Olij
2023-12-05
1
-4
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+40
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Remove incorrect system_fbo overwrite
Gabor Koncz
2023-11-16
1
-2
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+0
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Merge pull request #82430 from RandomShaper/fix_gles3_tex_free
Rémi Verschelde
2023-10-26
1
-10
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+12
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[GLES3] Avoid freeing proxy textures clearing onwer's data
Pedro J. Estébanez
2023-09-27
1
-10
/
+12
*
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Fix texture storage not assigning default scale
Thaddeus Crews
2023-10-12
1
-1
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+4
*
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Fix build on MSVC 2017
SlugFiller
2023-09-27
1
-1
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+1
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-103
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+122
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[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-12
1
-61
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+61
*
Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
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+3
*
Merge pull request #78168 from clayjohn/GLES3-gaussian-rt
Yuri Sizov
2023-07-12
1
-6
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+8
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Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
clayjohn
2023-06-12
1
-6
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+8
*
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Use a filter with mipmaps when initializing textures with mipmaps in GL Compa...
clayjohn
2023-06-26
1
-4
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+9
*
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Reset filter/repeat state of textures in GL Compatibility renderer when rende...
clayjohn
2023-06-23
1
-0
/
+2
*
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Merge pull request #78490 from clayjohn/GLES3-particles-subemit
Rémi Verschelde
2023-06-22
1
-1
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+1
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Add warnings and fallbacks for particles sub emitters when using the GL Compa...
clayjohn
2023-06-21
1
-1
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+1
*
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free color and depth texture after check framebuffer complete failed
Qiqi Wu
2023-06-22
1
-1
/
+6
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Merge pull request #78287 from clayjohn/GLES3-texture-replace
Rémi Verschelde
2023-06-16
1
-1
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+1
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Copy texture filter/repeat modes when replacing a texture in the GL Compatibi...
clayjohn
2023-06-15
1
-1
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+1
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Merge pull request #78285 from clayjohn/GLES3-viewport-filter
Rémi Verschelde
2023-06-16
1
-4
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+2
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Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
clayjohn
2023-06-15
1
-4
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+2
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Add RENDERING_INFO parameters to GL Compatibility renderer
clayjohn
2023-06-16
1
-33
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+43
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Properly update array textures when using the OpenGL backend to avoid crash
clayjohn
2023-06-07
1
-3
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+3
*
Implemented texture_2D_layered_initialize
patrickdown
2023-05-27
1
-1
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+54
*
For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
/
+7
*
Merge pull request #72361 from the-brickster/master
Yuri Sizov
2023-03-27
1
-0
/
+61
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