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path: root/drivers/gles3/storage/texture_storage.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Compatibility: Fix alignment of compressed textures when retrievingBlueCube33102024-09-171-2/+2
* Compatibility: Fix crash when initializing certain compressed layered texturesBlueCube33102024-09-161-4/+2
* Fix Image CowData crash when baking large lightmapsHugo Locurcio2024-07-191-1/+1
* gl_type_cache is used mainly for texture to image conversion need to be adjus...ChristopheClaustre2024-07-111-3/+1
* Merge pull request #91853 from semensanyok/fix-compatibility-gles3-load-compr...Rémi Verschelde2024-05-181-6/+10
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| * fix compatibility gles3 driver load of compressed layered GL_TEXTURE_2D_ARRAYsemensanyok2024-05-171-6/+10
* | Merge pull request #92000 from clayjohn/vram-debuggerRémi Verschelde2024-05-161-1/+1
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| * Increase coverage of VRAM debugger and add support to RD backendsclayjohn2024-05-151-1/+1
* | OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clearPedro J. Estébanez2024-05-081-1/+3
* | [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-1/+1
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* Use Reverse Z for the depth bufferKhasehemwy2024-04-041-1/+1
* Use `Vector*` component-wise `min/max/clamp` functions where applicableA Thousand Ships2024-03-201-2/+1
* clang-tidy: Enforce `modernize-use-nullptr`Thaddeus Crews2024-03-121-3/+3
* Fix build on MSVC 2017SlugFiller2024-03-051-2/+2
* Consistently use system_fbo instead of binding 0 as it is needed for iOS devicesclayjohn2024-02-251-4/+4
* Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-191-6/+69
* OpenGL: Implement 3D Texture supportAlula2024-02-051-70/+370
* Merge pull request #86920 from griffinkh/build_warning_fixRémi Verschelde2024-01-091-4/+4
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| * Fix build warning with memset value being too largeGriffin Kroah-Hartman2024-01-081-4/+4
* | Merge pull request #84733 from clayjohn/GL-CanvasGroup-performanceRémi Verschelde2024-01-081-1/+4
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| * Only copy the relevant portion of the screen when copying to backbuffer in Co...clayjohn2023-11-111-1/+4
* | Add const references detected by clang-tidyWilson E. Alvarez2023-12-161-1/+1
* | Add MSAA support for WebXRDavid Snopek2023-12-111-0/+14
* | Add 3D MSAA and scaling support to GLES3Bastiaan Olij2023-12-051-4/+40
* | Remove incorrect system_fbo overwriteGabor Koncz2023-11-161-2/+0
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* Merge pull request #82430 from RandomShaper/fix_gles3_tex_freeRémi Verschelde2023-10-261-10/+12
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| * [GLES3] Avoid freeing proxy textures clearing onwer's dataPedro J. Estébanez2023-09-271-10/+12
* | Fix texture storage not assigning default scaleThaddeus Crews2023-10-121-1/+4
* | Fix build on MSVC 2017SlugFiller2023-09-271-1/+1
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* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-103/+122
* [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-121-61/+61
* Add custom texture create functionBastiaan Olij2023-07-261-0/+3
* Merge pull request #78168 from clayjohn/GLES3-gaussian-rtYuri Sizov2023-07-121-6/+8
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| * Use Gaussian approximation for backbuffer mipmaps in GL Compatibility rendererclayjohn2023-06-121-6/+8
* | Use a filter with mipmaps when initializing textures with mipmaps in GL Compa...clayjohn2023-06-261-4/+9
* | Reset filter/repeat state of textures in GL Compatibility renderer when rende...clayjohn2023-06-231-0/+2
* | Merge pull request #78490 from clayjohn/GLES3-particles-subemitRémi Verschelde2023-06-221-1/+1
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| * | Add warnings and fallbacks for particles sub emitters when using the GL Compa...clayjohn2023-06-211-1/+1
* | | free color and depth texture after check framebuffer complete failedQiqi Wu2023-06-221-1/+6
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* | Merge pull request #78287 from clayjohn/GLES3-texture-replaceRémi Verschelde2023-06-161-1/+1
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| * | Copy texture filter/repeat modes when replacing a texture in the GL Compatibi...clayjohn2023-06-151-1/+1
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* | Merge pull request #78285 from clayjohn/GLES3-viewport-filterRémi Verschelde2023-06-161-4/+2
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| * | Ensure filter/repeat is cached by Viewport texture in GL Compatibility rendererclayjohn2023-06-151-4/+2
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* / Add RENDERING_INFO parameters to GL Compatibility rendererclayjohn2023-06-161-33/+43
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* Properly update array textures when using the OpenGL backend to avoid crashclayjohn2023-06-071-3/+3
* Implemented texture_2D_layered_initializepatrickdown2023-05-271-1/+54
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+7
* Merge pull request #72361 from the-brickster/masterYuri Sizov2023-03-271-0/+61
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