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* Fix copyright headers referring to GodotSpartan3222024-10-2716-32/+32
* Rebrand preambles to RedotSpartan3222024-10-1316-0/+32
* Compatibility: Fix alignment of compressed textures when retrievingBlueCube33102024-09-171-2/+2
* Fixed OpenGL shadow textures not honoring texture type when reusing texturesRudolph Bester2024-09-171-0/+5
* Enable MSAA support for all non-web platformsPraytic2024-09-171-1/+1
* Fix shadow mesh recursion.Radiant2024-09-171-0/+1
* Compatibility: Fix crash when initializing certain compressed layered texturesBlueCube33102024-09-161-4/+2
* Fix GLES3 crash with Mesh surface with exactly 65536 verticesOrion Lawlor2024-09-161-1/+1
* Fixed crash on PowerVR GE8320 GPUsMiley Hollenberg2024-09-162-0/+5
* Fix crash when assigning more textures than expected to texture arrayYuri Rubinsky2024-07-221-1/+2
* Fix Image CowData crash when baking large lightmapsHugo Locurcio2024-07-191-1/+1
* Merge pull request #94233 from ChristopheClaustre/screenshot_compat_broken_wi...Rémi Verschelde2024-07-181-3/+1
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| * gl_type_cache is used mainly for texture to image conversion need to be adjus...ChristopheClaustre2024-07-111-3/+1
* | Merge pull request #86516 from jsjtxietian/fix-camera-directionRémi Verschelde2024-07-181-1/+1
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| * Fix incorrect CAMERA_DIRECTION_WORLD calculationjsjtxietian2023-12-261-1/+1
* | Fix a couple GCC 14 `-Wmaybe-uninitialized` warningsRémi Verschelde2024-07-091-1/+1
* | Remove warning when project setting requests a larger global shader uniform b...clayjohn2024-06-281-6/+6
* | Merge pull request #93560 from dsnopek/webxr-emscripten-3151Rémi Verschelde2024-06-251-0/+22
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| * | [Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and laterDavid Snopek2024-06-241-0/+22
* | | Fix incorrect enabling of post process in OpenGLBastiaan Olij2024-06-242-5/+5
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* | Merge pull request #92851 from patwork/fix-tooltips-viewport-dimsRémi Verschelde2024-06-173-16/+17
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| * | Make query for GL_MAX_VIEWPORT_DIMS compatible with web exportspatwork2024-06-143-16/+17
* | | Add more validation to UBO size and alignment in Compatibility rendererclayjohn2024-06-142-4/+8
* | | Merge pull request #92741 from Alex2782/fix_adreno_3xx_compatibilityRémi Verschelde2024-06-143-5/+30
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| * | Fix Adreno 3xx compatibility for devices with newer driver versionsAlexander Hartmann2024-06-113-5/+30
* | | Ensure post processing happens when adjustments are enabled in the Compatibil...clayjohn2024-06-112-15/+8
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* | Merge pull request #91853 from semensanyok/fix-compatibility-gles3-load-compr...Rémi Verschelde2024-05-181-6/+10
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| * | fix compatibility gles3 driver load of compressed layered GL_TEXTURE_2D_ARRAYsemensanyok2024-05-171-6/+10
* | | Merge pull request #92000 from clayjohn/vram-debuggerRémi Verschelde2024-05-161-1/+1
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| * | | Increase coverage of VRAM debugger and add support to RD backendsclayjohn2024-05-151-1/+1
* | | | Fix MultiMesh buffer cache in transforms-only caseRicardo Buring2024-05-111-9/+10
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* | | OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clearPedro J. Estébanez2024-05-081-1/+3
* | | [Core] Add case-insensitive `String::containsn`A Thousand Ships2024-05-081-1/+1
* | | Fix various typos with codespellRémi Verschelde2024-05-071-1/+1
* | | Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+2
* | | [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-022-3/+2
* | | Merge pull request #91399 from QbieShay/qbe/fix-pmul-nameRémi Verschelde2024-05-011-2/+2
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| * | | reverted naming to premul alpha (no T)QbieShay2024-05-011-2/+2
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* / / Ensure global shader sampler parameters are initialized when loading the editorChris Clyne2024-05-011-6/+2
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* | Added premult alpha blending to 3D (spatial) shaders.QbieShay2024-05-012-0/+4
* | Fix unsafe uses of `Callable.is_null()`A Thousand Ships2024-04-271-2/+2
* | Add LIGHT_VERTEX to fragment shaderRob Blanckaert2024-04-251-0/+2
* | Use WorkerThreadPool for Server threadsJuan Linietsky2024-04-101-6/+0
* | Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimizationRémi Verschelde2024-04-101-0/+23
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| * | Shadow fade for omni lights actually stops the shadow from updating while fad...jitspoe2024-03-251-0/+23
* | | Add reflection probe support to compatibility renderer using 2 probe approach.Bastiaan Olij2024-04-096-21/+573
* | | Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.ArthasMenethil2024-04-051-1/+5
* | | Merge pull request #89398 from clayjohn/visual-debugger-coverageRémi Verschelde2024-04-041-0/+6
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| * | | Increase coverage of timestamps for visual profilerclayjohn2024-04-031-0/+6
* | | | Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixesRémi Verschelde2024-04-041-0/+8
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