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author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-03-03 12:49:08 +0100 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-03-20 13:47:42 +0100 |
commit | 79ba22a73f238ebd110fc5f3744c3c12a9a59475 (patch) | |
tree | ff5d57ddb759c04297aa6482cdc389ca8bc0c2cf /drivers/gles3/storage/texture_storage.cpp | |
parent | fe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff) | |
download | redot-engine-79ba22a73f238ebd110fc5f3744c3c12a9a59475.tar.gz |
Use `Vector*` component-wise `min/max/clamp` functions where applicable
Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index a032535827..c955b3f708 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -2812,8 +2812,7 @@ void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) { } rt->process_size = size * scale / 100; - rt->process_size.x = MAX(rt->process_size.x, 1); - rt->process_size.y = MAX(rt->process_size.y, 1); + rt->process_size = rt->process_size.max(Size2i(1, 1)); glGenTextures(2, rt->sdf_texture_process); glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[0]); |